No Challenge is without a Solution.
"I’ve always felt like we are all explorers at heart. The human spirit is an adventurous spirit – even if it happens through the comfort of your living room. The personal computing experience is converging with television as well as other forms of media revealing that there are now 1.4 billion Internet Users world-wide . Such a massive global mind wired together as one significantly expands the canvas for creativity. -Daniel McMillan, Founder
Founded in 2000, Cosmic Origins is the studio of Daniel B. McMillan.
Resume
Specialties
- Custom-tailored Design Process, Management & Continuity
- Multi-genre game experience
- Virtual World Specialization
- Web Design & Online Media
- Business Development
- Public Relations & Online Communities
- 3D Animation
- Level Design
- Concept Art
- FMV
Video Game Experience
"Unannounced console projects" -Dream Forge Entertainment, LLC. - Producer
"Crusades MMORPG" - Vizual F/X Studios, LLC - Community Director / Web Developer
"Frontier 1859 MMORPG" - Cosmic Origins - Creator / Web Developer / Community Director
"Kung Fu 3D" - Pulse 3D / Warner Brothers - Texture Artist
“WDL Thunder Tanks” PS1 / PS2 - 3DO Company - Sr. Artist / Level Designer
"Rubu Tribe” PC / PS2 - Outrage Entertainment, Inc. - Creator /
Pre-production manager. (Cancelled @ 23 months production)
"Descent 3 Mercenary Mission Pack" PC - Outrage Entertainment, Inc. - Level Designer
“Descent 3” PC - Outrage Entertainment, Inc. Cinematic Animator / Level Designer
"Descent Maximum" PS1 - Parallax Software, Inc. - UI Artist
“Descent 2 Infinite Abyss" PC - Parallax Software, Inc. - Level Designer
"Descent 2 Vertigo Missions" PC - Parallax Software, Inc. - Level Designer
“The Realm Online” MMO - Sierra Studios - Level Artist
“Magic Of Shannara” PC - Far Interactive - Cinematic Painter
“Blood & Magic” PC - Tachyon Systems - Cinematic Painter
"Beethoven" - Designer Software - Level Artist / Animator
"Rap Basketball" SNES / SEGA (cancelled) - Motown - Tume Level Artist
"Dynoblaze" SNES - Virgin - Tume Level Artist
"Barbie Supermodel" PC - Tahoe Software Productions - Intern / Sprite clean-up
MMO Play
Experience
The Realm Online - 1
yr.
World War II Online - 8 mo.
Dark Age of Camelot - 1.8 yrs.
Earth
& Beyond - 7 mo.
Star Wars Galaxies - 8 mo.
Toontown - 3 mo.
EVE -
6 mo.
Second Life - 14 days
Saga of Ryzom (beta) - 1 mo.
Guild Wars
(beta) - 3 weekends.
World of Warcraft / BC - 3 yrs.
Darkspace - 1
week.
Tantra - 14 hrs.
Slayers - 4 hrs.
Flyff - 3 weeks.
Supreme
Destiny - 1 month.
Runequest - 1 month.
Space Cowboy - 2
months.
Roseonline - Free Trial Period.
Vendetta Online - 3
months.
Arhclord - beta.
Gaia - 1 week.
Carpe Diem - beta.
Maple
Story - 14 days.
Navyfield Online - 1 month.
LoTRO - Closed beta, open
beta, retail - 4 months.
City Of Heroes - 10 mo.
Tabula Rasa -
beta.
Sword of the New World - 1 mo.
Bounty Bay - 14 days
Pirates of
the Burning Sea - closed beta, open beta.
Age of Conan - retail - 8 mo.
Warhammer: Age of Reckoning - 5 mo.
First person shooters, strategy games, simulators and RPGs (played many since 1990)
Boardgames (played many since childhood)
Our Cosmic Origins
Albert Einstein invented his theory of relativity, specifically mass-energy equivalence, E = mc2. For our Cosmic Origins, I invented a theory of my own, specifically Dust x Time x Gravity = Worlds, (DTG = W).
"Everyone loses out when we don't pursue our dreams. There is a domino effect." -T.D. Jakes, Even Strong Men Struggle
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