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A passion for the latest developments in online media helps me to learn, grow, and provide you with state-of-the-art service.
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Began working with 3d in 1995. Contributed to 10 published video games. Recent 3D projects include Boeing's “We Own The Night”, and “Into The Abyss” movie-trailer.
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Video game development experience includes art and design for early 2D console platforms, such as SEGA and SNES on through to today's real-time 3D games for both PC and Console. No matter what genre, immersion is a key factor, and so I work to maintain a sense of authenticity in all that I contribute.
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Traditional Conceptual Interpretation began in 1980, and continues in various capacities as needed today, with the added convenience of digital tools such as Photoshop. I strive to maintain flexibility in subject, along with being able to design whatever is needed.
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